Brain for Blender Original model by Anderson M. Winkler. The original surfaces and this adapted 3D model are licensed under Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0). Project, acquisition details and original surfaces https://brainder.org/research/brain-for-blender/ License https://creativecommons.org/licenses/by-sa/3.0/ Source geometry https://s3.us-east-2.amazonaws.com/brainder/software/brain4blender/smallfiles/pial_Full_mz3.tar.bz2 https://s3.us-east-2.amazonaws.com/brainder/software/brain4blender/smallfiles/subcortical_mz3.tar.bz2 https://s3.us-east-2.amazonaws.com/brainder/software/brain4blender/brain4blender.nii.gz Winkler reconstructed a single human brain from twelve registered 0.8 mm isotropic T1-weighted MRI acquisitions made on a Siemens 3T scanner at the Research Imaging Institute, University of Texas Health Science Center at San Antonio. The source uses FreeSurfer 5.2.0 for cortical surfaces and subcortical segmentation. This web adaptation combines the original left and right pial surfaces, left and right cerebellar cortex, and brainstem in their shared anatomical coordinates. The mesh was simplified to 223,484 triangles, uniformly scaled and reoriented for display. Smooth vertex normals and geometric ambient occlusion were added for lighting. The software renderer uses a 49,158-triangle copy of the same geometry. Both versions use the same ivory display material. Cortical, cerebellar and brainstem surface contours were checked against the source MRI on left parasagittal and near-midline sections. The inferior extent of the brainstem follows the original FreeSurfer label.